Ar-Pratu Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Mercenary does. His black hair is cut short with large spiked bangs in the front. His eyes are green and he is always smoking a pipe.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ar-Pratu was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mercenary. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets
Ideals: Optimist. Bonds: Job, Immigrant, Slave, Guardian. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 5 (-3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 30 gp.
Bidreked Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in green turtlenecks beneath a blue coat with black slacks. His white crest is drawn into a tight pony tail with a dagger scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Joker. Flaws: Disease, PTSD. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Georgina Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears dull red sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case, she is not a threatening figure. Her blonde hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Georgina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy, self-centered, vain, and jealous.
History: She was born a particularly ugly child, much to the horror of her parents. Georgina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Extrovert. Flaws: Selfish, Ugly. Bonds: Adventurer, Has a crush. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 3 (-4) | 3 (-4) | 11 (+0) |
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 7000 cp.
Chaedi Lepus, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. She wears her chestnut hair up. Her amber eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted from career to career and currently works as a Miner.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Job, Slave. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp. Bloodstone (70 gp).
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