Sybil Palomarez, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Doctor does. She sports auburn long hair. Her eyes are a pleasant amber.
Personality: Always inclined to offer people food she seems plenty friendly. She takes great joy in being the best Doctor in town.
History: She was born at the edge of vast island. She moved out east to avoid the crime she committed. She has worked as a Doctor like her mother before her.
Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Philantrophist. Bonds: Job, Nature, Criminal record. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 50 pp.
Beatrice Reid, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is generally shirtless and showing off her tattooed chest. Her hair is red and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She receives visions of the future at random moments
History: Beatrice hails from a village terrorized by drow. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: A strong sense of loyalty to Human people; and revenge
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies, Has a crush. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Blue quartz (7 gp). 1 Masterwork Uncommon Weapon.
Delre Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her blonde hair up in a very large beehive style do. She has a dull look in her hazel eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She works hard and plays hard.
History: Delre was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has a rivalry with the Church that dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Cynical, Hedonist. Bonds: Family, Religious. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Great Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears bulky pastel painted plate armor. Her brown fur is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in the west. Her first spouse was a Sculptor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her sister
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Immigrant. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Lapis lazuli (11 gp).
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