Liftrasa Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this woman wears many layers of old clothing at all times. She has done her best to style her golden hair to look like a famous performer. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Knight, her father struggled to pay the bills. Over the years she perfected her riding and shooting skills. She now spends her time doing works of charity.
Motivation: Meet up once more with her childhood friend; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Chenna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a red shirt with thin pastel vertical stripes and white pants. Her hair is short and brown. She tend to wears goggles to shield her eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.
History: Chenna was born the youngest of three triplets. She found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. By chance she met her sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Persistence. Bonds: Enemies, Family, Adventurer, Job. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnoll, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Drifting Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His long brown fur is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Drifting would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 5 years old his parents immigrated from the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Military, Immigrant, Rich. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Agnes Merton, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She has moderate length chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was raised in a white middle class family as the only child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now owns her own business.
Motivation: Regain custody of her daughter.
Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Job, Family. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
