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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. Her long brown hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with a lost civilization.

History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Insomniac. Bonds: Adventurer, Military, Attractive. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Merla TellPenny, Female Halfling Commoner 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 3 (-4)12 (+1) 7 (-2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Tree Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy pastel pantaloons and a green scarf. His beige fur is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Attractive, Nature. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Tree Timber, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp.


Social Check DCs


Gildmak High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears red trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His white hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gildmak hails from a village terrorized by dire rats. Gildmak was born on a far western plains where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Enemies, Immigrant. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Gildmak High-hill, Male Halfling Druid 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 7 (-2)10 (+0) 12 (+1)8 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. His long black hair is drawn into a two foot long braid. His thin eyebrows rest above his beady hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of drow once and for all.

History: The child of a Shepherd, who enjoyed hunting, Wrenn was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Enemies, Nature. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Wizard 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)11 (+0) 10 (+0)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 60 pp.


Social Check DCs

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