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NPC Generator

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Advanced [show]


Eggren Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a long, black, dusty cloak. She has dyed her greying green crest a little too much giving a sharp green color. Her face is scarred and worn.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: The child of a Tailor, who enjoyed hunting, Eggren was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She has recently gotten a pet goose that steals things from people.

Motivation: She seems to be bored by most things.

Ideals: Athletic. Flaws: Ugly, Mundane, Racist. Bonds: Criminal record, Nature. Occupation: Guard

Voice: German accent

Attributes [hide]

Eggren Qyxpahrgh, Female Dragonborn Barbarian 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Az-Rans Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of bastard swords on his belt, each one with a jet on the hilt. His white hair is cut jaggedly and amateurishly. His violet eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Az-Rans has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Family. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Az-Rans Tindall, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)4 (-3) 11 (+0)6 (-2)
Skills History -1, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp. Black velvet mask with numerous citrines (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Argran Clinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is physically well-built. He has wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Argran Clinton, Male Half-Orc Druid 1
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. 1 Magnifying glass.


Social Check DCs


Chem Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly pickaxes and rapiers. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane. Bonds: Criminal record, Enemies, Rich. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Chem Benevolence, Male Tiefling Warrior 2
Medium (5'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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