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Serpent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears tight fitting clothing which further accentuates her frame. Her left leg appears badly burned and disfigured. She has wavy white fur. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Serpent is combative with any and all who dare try her patience in the slightest.

History: Born to a pair of adventurers, Serpent grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Justice. Flaws: Addict, Depressed. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Serpent Candle, Female Tabaxi Rogue 1
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Bloodstone (20 gp).


Social Check DCs


Emerald Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is cinnamon and curly. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Emerald Of Ivory, Female Tabaxi Wizard 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Huru Kelsey, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her moppish golden hair is in a traditional bowl cut. Her hazel eyes peer out from beneath her wide-brimmed black hat.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Huru lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her sister to traveling adventurers; and she desires power and/or immortality

Ideals: Logical, Fighting. Bonds: Adventurer, Attractive, Family. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Huru Kelsey, Female Half-Orc Warlock 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 1 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 3 (-4)10 (+0) 9 (-1)4 (-3)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 5000 cp. 2 Smokesticks.


Social Check DCs


Urshar Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her hair is silver and curly. Her eyes, though not visible through her cowl, are gray.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She would rather hide behind her crafts than deal with other people.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Joker, Artistic. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Urshar Foamtankard, Female Dwarf Bard 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Brown-green garnet (110 gp).


Social Check DCs

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