Trey Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He has a dull look in his brown eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and to reunite with his old friends
Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 10 (+0) | 6 (-2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 10 pp.
Trey Rylan, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in grey turtlenecks beneath a green coat with brown slacks. He wears his red hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To prove his worth to the world.
Flaws: Secretive, Impulsive. Bonds: Poor, Family, Nature. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 6 (-2) | 6 (-2) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 40 pp.
Ovina Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears a grey costume with the symbols of the sun god on her torso. She has a hunchback. Her long blonde hair reaches down to her waist. This hazel eyed easterner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the east her family was never financially stable. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Ovina never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She feels threatened by others; and wishes to resurrect an old love
Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, In love. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 310 gp.
Sarah Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and is pretty ugly. Her hair, while still mostly chestnut, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to make almost anything out of random pieces of junk.
History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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