Menny Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a well pressed and immaculate suit (or dress). Her skin is also unnaturally pale. Her red hair, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: Calm and collected, she is a well trained Performer. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple -1
Possessions: 1000 cp. 1 Darkwood Buckler.
Azza Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'9" and is wearing a long, black, dusty cloak. Her left hand appears badly burned and disfigured. Her blue hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: Azza wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She never wears the same outfit twice, unless she absolutely has to.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azza took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Nature, Enemies. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 280 gp.
Nedda Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports a flattop hair cut. Her brown eyes lackadaisically let the world flow into them.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also hits on women, regardless of circumstances.
History: From birth she was tutored by a cruel and relentless mentor. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants to have a good time and be beloved; and wants a kiss
Ideals: Optimist, Logical. Bonds: Attractive, Has a crush, Mentor. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +0
Possessions: 380 gp.
Tawna Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many black ritualistic tattoos. She wears tight fitting clothing which further accentuates her frame. She has wavy white hair. Her hazel eyes peer out from beneath her feathered white hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She comes from a rich northern family. Cursed with a spirit at a very young age, Tawna has worked very hard to control her curse. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To reunite with her old friends; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Emotional, Impulsive, Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 500 sp. Jasper (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
