Eggren Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her broad hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in a small desert village. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A deep hatred of gnolls; and many gnolls want her driven away
Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Nature. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 320 gp.
Meena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She has the majority of her body covered in plate. Her chestnut hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Meena lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Guard and found it very stressful. She struck the Guard job and began her own company from there.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Flaws: Selfish. Bonds: Adventurer, Family, Job. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp. Red garnet (40 gp).
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. She keeps her chestnut hair in a flapper bob. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She invites people to come help in her community garden.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 5000 cp.
Radomir Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. He is portly but not overly obese. His hair is black and very short. He wears crescent spectacles with a black brim.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Radomir was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants nothing more than to rejoin the army; and many brigands want him driven away
Flaws: Antagonistic. Bonds: Enemies, Military, Poor. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 4 (-3) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
