Kassoon
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NPC Generator

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Advanced [show]


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His cinnamon fur is matted, messy, and big. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of drow once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many drow want him driven away; and revenge

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Pelt In the Morning, Male Tabaxi Warrior 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)5 (-3) 7 (-2)13 (+1)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: Obsidian (9 gp). 2 Holy water.


Social Check DCs


Gorfel Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and to be a engraver again

Ideals: Optimist. Flaws: Shy, Addict. Bonds: Job, Military. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Gorfel Weld, Male Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 12 (+1)6 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 140 pp. Hematite (13 gp). Deep blue spinel (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Navigator uniform. His chestnut hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Navigator for hire.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Balimaar Crane, Male Half-Elf Fighter 2
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Elizabeth Payton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in an above average manner. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Sold as a small child to a wizard, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While studying, she fell in love. They married and had a son. Some 5 years later her spouse died after the birth of her son. Heartbroken, Elizabeth never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Fighting. Bonds: Attractive, Mentor, In love. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Elizabeth Payton, Female Human Rogue 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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