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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thamuz Fright, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this eastern man wears bulky black painted plate armor. He has wavy chestnut hair. His eyes are a pleasant red.

Personality: Thamuz is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Thamuz was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Attractive, Religious. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Thamuz Fright, Male Tiefling Bard 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 500 sp.


Social Check DCs


Krimp Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Carter.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Krimp Shelley, Male Half-Orc Commoner 3
Medium (6'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 11 (+0)5 (-3)
Skills Intimidation -1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Great In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a pastel shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She keeps her white fur in a pixie cut. Her eyes are green.

Personality: She is overprotective of those who hire her services. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Butcher business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Joker. Bonds: Attractive, Guardian, Job, Criminal record. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Great In the Storm, Female Tabaxi Commoner 1
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +1
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Gilthur Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a feathered hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south his family was never financially stable. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Gifted, Artistic. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Gilthur Brawnanvil, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)7 (-2) 3 (-4)6 (-2)
Skills Deception +0, Perception -2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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