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NPC Generator

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Advanced [show]


Mardred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. Her moppish white hair is in a traditional bowl cut. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Slave, Nature. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Mardred Ungart, Female Dwarf Druid 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs


Alice Gracey, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many red ritualistic tattoos. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is greying and her face has many wrinkles. This violet eyed southerner is not easily forgotten.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and marry her brother to traveling adventurers

Ideals: Artistic, Fighting. Bonds: Nature, Immigrant, Family. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Alice Gracey, Female Human Bard 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 60 gp.


Social Check DCs


Curran Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his long red hair kept up in a rat tail. His eyes are likewise hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: Expand his business; and to find somewhere to settle down

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job, Family. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Curran Reedfellow, Male Halfling Warlock 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is an epitome of beauty. His hair is always cut to a buzz. His skin is flawless and his gray eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Oskar Aranore, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)7 (-2) 9 (-1)7 (-2)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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