Baelitae Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She is wearing a perfectly clean shirt and pair of pants. Her black hair is kept up in a ponytail inside a broad hat. She has blue eyes.
Personality: Baelitae is depressed about a lot of things. She tends to be a nihilist. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 7 years old her parents immigrated from the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She inherited the family business which she has now maintained for 2 years.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Military. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Oppleby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his small tan hat.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Impeccable. Flaws: Racist, Disease. Bonds: Rich, Adventurer. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Gardain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gardain took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Nature. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. A roughly beaten golden orb (160 gp). 1 Masterwork studded leather.
Thamior Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many black ritualistic tattoos. He wears a blue cloak and cross-gartered black stockings. His blonde hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Thamior hails from a village terrorized by giants. In his 11th year, his parents were killed by a giants raid, leaving Thamior alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he seems to be bored by most things
Ideals: Impeccable. Flaws: Fearful, Shy, Mundane. Bonds: Enemies. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points -1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 3 (-4) | 8 (-1) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
