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NPC Generator

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Advanced [show]


Akmen Wish, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Barkeep. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Akmen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Akmen's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Beggar again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Akmen Wish, Male Tiefling Rogue 2
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Mormo Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. His silver hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.

History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Mormo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Mormo's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Mormo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Ugly, Insomniac, Antagonistic, Addict. Bonds: Poor. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Mormo Virtue, Male Tiefling Aristocrat 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 6 (-2)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 150 gp.


Social Check DCs


Margery Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her hair in dreadlocks. Her eyes are gray and she is always smoking a pipe.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised in a forest tribe. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hasn't been sleeping well lately.

Motivation: To end her boredom; and wants to raise her children well

Ideals: Joker. Flaws: Insomniac, Mundane. Bonds: Family, Nature. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Margery Dukakis, Female Half-Elf Fighter 1
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)6 (-2) 9 (-1)18 (+4)
Skills Arcana +0, Intimidation +6
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dariff Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a top hat to hide her balding. She has gleaming, smiling brown eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Dariff was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To end her boredom; and balancing her hectic life and new knight responsibilities is difficult

Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Job, Nature. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Dariff Aranore, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 50 gp.


Social Check DCs

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