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NPC Generator

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Advanced [show]


Harbek Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Harbek Strakeln, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Masterwork manacles.


Social Check DCs


Valanthe Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Valanthe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She feeds upon the attention of others.

History: She got into the Gardener business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has worked as a Gardener like her father before her.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Job. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Valanthe Berevan, Female Elf Druid 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)12 (+1) 15 (+2)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear grey pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. He sports a long red beard, and similarly colored long hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Balimaar studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Bonds: Slave, Attractive, Immigrant, Family. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Mitchell, Male Human Cleric 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills Persuasion +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Servant. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His amber eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: He is a Metallic Dragon in disguise. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Artistic, Optimist. Flaws: Ugly, Racist, Insomniac. Bonds: Adventurer. Occupation: Servant

Voice: Stutters

Attributes [hide]

Trym Wilberforce, Male Human Fighter 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 10 (+0)9 (-1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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