Galiena Clive, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear brown pants and tee shirts, and is pretty ugly. Her hair is short and chestnut. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Galiena studied abroad. Her necromantic abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane, Shy. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 pp. Rhodochrosite (7 gp). 1 Banded mail.
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is renowned for his bright brown suits and hats. His fur is cut close to his head. His yellow eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Optimist, Philantrophist. Flaws: Forgetful. Bonds: Immigrant, Job. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Moonstone (20 gp).
Nuraval Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and tan robe with the hood down. His long red hair is drawn into a two foot long braid. His thin eyebrows rest above his beady amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south, but his parents moved at a very young age to the north. Nuraval was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nuraval decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Wrenn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Mundane, Antagonistic. Bonds: Slave, Poor. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp.
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