Aura Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a pastel suit. His fur is white, silky, and of moderate length. His eyes are yellow and catlike.
Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with writing.
History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to prove his worth to the world
Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Emmeline Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears violet painted combat armor at almost all times. She wears her chestnut hair up. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. During her travels, Emmeline and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emmeline discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Emmeline fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She doesn't get along with people that don't share her tastes; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 900 sp.
Delg Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple brown robe with tan stripes complete with hood. His golden hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He struck the Locksmith job and began his own company from there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Logical. Bonds: Job, Slave, Enemies. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 150 gp.
Ermina Clare, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. She has a long red ponytail with little hanging trinkets. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. She uses divination through singing.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted, Persistence. Flaws: Shy, Depressed. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
