Mozikth Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has no crest. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Mozikth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Mozikth and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 20 gp.
Spear Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white fur, when down, is lengthy. He has green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: Spear was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Tawar Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. She keeps her brown hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is happy with her job as a Cartwright. She turns her eye from what people do, preferring to live and let live. She also hits on women, regardless of circumstances.
History: Tawar hails from a village terrorized by drow. Her parents enrolled her in a Warlock school at a young age so that she could practice her martial talents. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.
Motivation: Revenge; and she's in love
Ideals: Gifted. Bonds: Attractive, Job, Has a crush, Enemies. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 sp. Jet (160 gp). Blue quartz (4 gp). Smoky quartz (40 gp). 1 Masterwork Common Melee.
Sumnes Raethran, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tan vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is singed and shortened. She has several tiny amber earrings on each ear.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a slaver, Sumnes was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the north, certain she would find work there.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Rich, Mentor. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 90 gp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!

