Thodris Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She is generally well dressed albeit a few years behind the times. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant hazel.
Personality: She is extraordinarily eccentric. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.
Motivation: To unite with her brother; and wants to raise her children well
Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 110 gp. Pink pearl (50 gp).
Creega Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy white dress. She has a slight overbite and is overall scrawny. She has a long red ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To pay off her debts; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Slave, Adventurer, Debt. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Bullseye lantern.
Ethereal In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His fur is orange and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Ethereal studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a painter and was forced into it by his family
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 900 sp.
Emerald Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man usually wears his brown robe and has his axe always slung over his shoulder. He has styled his orange fur well, parting it to the left. His yellow eyes dart from person to person to random spaces in the air.
Personality: Emerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Emerald was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and wants to open a new tavern
Ideals: Extrovert. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
