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NPC Generator

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Advanced [show]


Gennal Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His violet eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: Born in the south to a Courier, Gennal learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Courier like his mother before him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Emotional, Lazy, Fearful. Bonds: Job. Occupation: Courier

Voice: Stutters

Attributes [hide]

Gennal Holimion, Male Elf Ranger 2
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp.


Social Check DCs


Quarethon Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His crest, while still mostly rusty, has prominent grey streaks. His gold eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Quarethon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Shy. Bonds: Family, Religious. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Quarethon Tiammanthyllish, Male Dragonborn Druid 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)15 (+2) 7 (-2)16 (+3)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gilthur Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is long and unkept. His eyes, though not visible through his cowl, are violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sailor again; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Gilthur Orcfoe, Male Dwarf Warrior 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 160 gp. Blue quartz (10 gp). 3 Acid flasks.


Social Check DCs


Krimmon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is cut close to his head. His eyes are brown and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Krimmon High-hill, Male Halfling Sorcerer 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1800 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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