Meriele Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her red hair is cut jaggedly and amateurishly. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Bonds: Rich, Attractive, Mentor, Adventurer. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Ghesh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He wears a small hat to hide his balding. His gold eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his father was called into army service. When Ghesh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Philantrophist, Logical. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Oskar Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely brown suit with violet socks and a vest with buckled shoes and is in decent physical shape. He keeps his long blonde hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Soapmaker in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oskar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oskar. He has achieved small success as a Soapmaker.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Rich, Criminal record. Occupation: Soapmaker
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Shamash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His long brass crest is drawn into a two foot long braid. His thin eyebrows rest above his beady red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Miller, but he got bored and became a Roofer. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Military, Job. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
