Dabbledob Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Detective, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. A gifted student he started as a Detective, but he got bored and became a Fletcher. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Flaws: Terse, Shy. Bonds: Attractive, Nature, Job, Family. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp.
Shanairla Withrethin, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a tan costume with the symbols of the four houses of cards on her torso. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. Her amber eyes dart from person to person to random spaces in the air.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south, but her parents moved at a very young age to the west. Her parents enrolled her in a Cleric school at a young age so that she could practice her arcane talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Cynical, Secretive. Bonds: Immigrant, Family. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
Bella TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She is dressed in earthy colors with a white and tan handkerchief worn on her left side, marred by chocolates. Her blonde hair is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She speaks before she thinks and is too direct. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the west to a Miller, Bella learned a great deal about her father's area of expertise. One day when Bella was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Bella was heart-stricken from the event, and her mother started working long hours to provde for them. She tends to her Miller job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and to be a interpreter again
Flaws: Ugly, Impulsive, PTSD. Bonds: Family, Job. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp.
Damaia Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears many layers of old clothing at all times. Her white hair is kept up in a ponytail inside a top hat. Her eyes are a pleasant black.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a great chef.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Damaia took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To end her boredom; and she is content
Ideals: Gifted. Flaws: Ugly, Terse, Mundane. Bonds: Poor, Nature. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp.
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