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NPC Generator

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Advanced [show]


Gilthur Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears a grey coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His hair is cut close to his head. His blue unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gilthur took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Gilthur Rumnaheim, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. Alexandrite (200 gp). 4 Alchemist’s fire.


Social Check DCs


Fallond Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large blonde tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Philantrophist, Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Fallond Rumnaheim, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp. Moonstone (50 gp). Rock crystal (50 gp).


Social Check DCs


Ar-Gul Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a tight fitting black shirt and pants. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Scribe and found it very stressful. He has worked as a Scribe like his father before him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Impulsive, Disease. Bonds: Guardian, Job, Enemies. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Ar-Gul Stanton, Male Half-Orc Expert 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rangrim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is cut jaggedly and amateurishly. His eyes are blue and catlike.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He got into the Engraver business at a young age. Rangrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Job, Nature. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Rangrim Bofdann, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills Arcana +3, Deception +0
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp.


Social Check DCs

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