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NPC Generator

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Advanced [show]


Eiravel Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: Eiravel was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Attractive, Has a crush, Family. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Eiravel Sylvaranth, Male Elf Barbarian 2
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 7 (-2)8 (-1)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 pp.


Social Check DCs


Diesa Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. Her clothes are grease stained in places. Her hair is always cut to a buzz. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is frequently practicing swordplay.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Bonds: Poor, Immigrant, Attractive, Nature, Military. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Diesa Trueblood, Female Dwarf Cleric 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)8 (-1) 6 (-2)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Rinn Berevan, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many black ritualistic tattoos. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her chestnut hair is cut jaggedly and amateurishly. She has brown eyes.

Personality: Rinn is depressed about a lot of things. She tends to be a nihilist. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rinn took refuge in the large cave and found the beat up morningstar and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and she feels kind of lost in life

Ideals: Optimist. Flaws: Depressed, Mundane. Bonds: Nature. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Rinn Berevan, Female Elf Paladin 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 7 (-2)16 (+3)
Skills Performance +5, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Blue quartz (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His tied-back hair is black. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Expand his business; and balancing his hectic life and new unemployed responsibilities is difficult

Flaws: Antagonistic. Bonds: Adventurer, Rich, Enemies, Job. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Fastfoot, Male Halfling Commoner 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)10 (+0) 12 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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