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NPC Generator

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Advanced [show]


Hugh Clapham, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Family, Rich. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Clapham, Male Human Aristocrat 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Mormog Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He keeps his long golden hair kept up in a rat tail. He has blue eyes and a white hat with a tan feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Mormog was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Mundane, Addict. Bonds: Attractive, Criminal record, Military. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Mormog Melancon, Male Half-Orc Warrior 1
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Athletics +4, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Tree On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a pastel tunic with blue highlights, and long green pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her gray fur is smooth and relatively long. She has several tiny opal earrings on each ear.

Personality: A deeply religious woman she believes everything happens for a reason. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born at the edge of vast island. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is compelled to act according to her religious beliefs; and a rival would like her out of the picture

Flaws: Insane. Bonds: Immigrant, Rich, Religious, Criminal record, Nature. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tree On the Water, Female Tabaxi Adept 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Vepar Death, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and likes to wear ponchos typically of a light black in addition to tight pants. Her silver hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A true patriot, Vepar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Vepar was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Athletic. Flaws: Ugly, Insomniac, Cynical. Bonds: Poor, Military. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Vepar Death, Female Tiefling Cleric 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)11 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. 1 Good lock.


Social Check DCs

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