Naivara Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She is typically in her Sellsword uniform. She carries with her a set of greatswords on her belt, each one with a emerald on the hilt. With wild chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She acts crazy and hedonistic. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the north to a Sellsword, Naivara learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naivara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Job, Attractive. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Golden pearl (160 gp).
Jasmine Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a tight fitting white shirt and pants. She is muscular with a powerful set of arms. Her chestnut hair is singed and shortened. Her brown eyes peer out from beneath her small white hat.
Personality: She is fixated on the number 63. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a illithids raid, leaving Jasmine alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Jasmine was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Carrie Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered greataxe and tarnished kukri as well. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Carrie grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Tordrid Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear grey tank tops with white skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Her blonde hair is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Animals are drawn to her, and she is able to talk to them.
History: Tordrid was born the youngest of three triplets. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: Expand her business; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 5 (-3) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 gp.
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