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NPC Generator

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Advanced [show]


Berrian Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'11" and typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. He wears his black hair up. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Herbalist soon after.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Mundane, Insomniac, Antagonistic. Bonds: Military, Job. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Berrian Thompson, Male Half-Elf Monk 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)6 (-2) 9 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple violet line shooting up and back down. His brown fur is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Gifted from a young age, Three studied abroad. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To be a Detective again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Three On the Water, Male Tabaxi Aristocrat 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Tree Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear pastel tank tops with tan skirt. She is bristling with hidden weapons, mostly tridents and hammers. Her long black fur is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Tree wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Knight, who enjoyed hunting, Tree was taken on many hunting expeditions. Tree was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tree decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted. Bonds: Criminal record, Attractive, Nature. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Tree Of Ale, Female Tabaxi Barbarian 1
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Herleva Holton, Female Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears a grey vest and prefers black and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a deerstalker hat to cover her moderate length silver hair. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Herleva's first love is herself. Her second love is also herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She went to a religious school and was inspired by the priests there in charitable deeds. She has since lost track of the people in her past.

Motivation: She wants nothing more than to rejoin the army; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Military, Religious. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Herleva Holton, Female Human Paladin 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)6 (-2) 6 (-2)8 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Amber (80 gp).


Social Check DCs

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