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NPC Generator

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Advanced [show]


Hrathy Everleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright chestnut hair. She wears crescent spectacles with a black brim.

Personality: Hrathy wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her mother raised her in a mountain cabin. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Entrepeneur, Disciplined. Flaws: Fearful. Bonds: Adventurer, Nature. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Hrathy Everleigh, Female Half-Orc Expert 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)5 (-3) 9 (-1)5 (-3)
Skills Persuasion -1, Survival +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Valafar Delight, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears rags and sports a simple walking cane. He has a hunchback. His top hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Valafar lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Family, Nature. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Valafar Delight, Male Tiefling Expert 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Enialis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears professional attire. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Criminal record, Family. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Enialis Ilphelkiir, Male Elf Adept 2
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 7 (-2)7 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Crowbar.


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely white suit with pastel socks and a vest with buckled shoes. His golden hair is cut short. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.

History: Born in the west to a Engraver, Hamil learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Job. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Hamil TellPenny, Male Halfling Commoner 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)10 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs

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