Criella Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'10" southern woman, she wears black leather gloves, a black jacket, and tight pants. Her purple hair is heavily combed to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast desert. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Opinionated. Flaws: Insomniac. Bonds: Job, Nature, Poor. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 6 (-2) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +4
Possessions: 240 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Uncommon Weapon.
Nedda Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting clothing which further accentuates her frame. Her white hair is slicked back into a classic pompadour. She is baby faced.
Personality: Nedda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also has developed a complete distrust of the Blacksmith profession.
History: Nedda hails from a village terrorized by drow. Nedda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Blacksmith again; and someone believes her a fraud
Ideals: Athletic, Impeccable. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -3 / 1d6-5, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Alberich Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His golden hair is knotted and matted. His half smiles and blue eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. Red spinel (150 gp).
Smoking Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His white fur is lengthy. This copper eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north to a Sellsword, Smoking learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
