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NPC Generator

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Advanced [show]


Hugh Clifford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy white hair. His eyes are a pleasant hazel.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was raised in a mountains tribe. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable. Flaws: Antagonistic, Addict. Bonds: Nature, Rich. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Hugh Clifford, Male Human Ranger 2
Medium (6'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 9 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp. Blue sapphire (600 gp).


Social Check DCs


Ahrim Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His purple hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Ahrim Knack, Male Tiefling Monk 1
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 5 (-3)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +1

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Carrie Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He keeps his chestnut hair in a pixie cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Carrie wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined, Logical. Bonds: Attractive, Poor. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Carrie Holimion, Male Elf Aristocrat 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)8 (-1) 9 (-1)8 (-1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Menny Welber, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She has a moderate pudge and is not very fit. She has moderate length golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: Many brigands want her driven away; and she is terrified, and will act out of fear

Flaws: Fearful. Bonds: Criminal record, Nature, Job, Enemies. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Menny Welber, Female Gnome Fighter 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)4 (-3) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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