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NPC Generator

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Advanced [show]


Alberich Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing grey shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and wishes to resurrect an old love

Flaws: Antagonistic, Hedonist. Bonds: Attractive, In love, Nature. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Alberich Silverstone, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 5 (-3)9 (-1)
Skills Acrobatics +1, Medicine -1
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Amnon Victory, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy black pantaloons and a pastel scarf. His red hair is unkempt and raggedy. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Amnon and his spouse have recently divorced.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Amnon Victory, Male Tiefling Cleric 2
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 110 gp. Coral (50 gp).


Social Check DCs


Osco Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his mother was called into army service. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Military. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Osco Jamjar, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 190 gp. 1 Simple lock.


Social Check DCs


Nora Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her silver hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She never swears and excessively uses polite adverbs when speaking. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Carpenter, who enjoyed hunting, Nora was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She tends to her Performer job now, and dutifully fulfills any obligations she has.

Motivation: To clean up the streets; and she'd like to take her coworkers down a peg

Ideals: Optimist. Bonds: Enemies, Nature, Job, Guardian. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Nora Tealeaf, Female Halfling Commoner 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 sp.


Social Check DCs

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