Salasar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His green crest has been sun bleached extensively. His red eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Salasar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Salasar. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he has a crush on the local fletcher
Ideals: Justice. Flaws: Terse. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 4 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Dynamic Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, violet shirt, and green tie. His red fur is smooth and relatively long. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Dynamic was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Meet up once more with his childhood friend; and money/treasure
Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 240 gp.
Immeral Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are likewise hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Immeral hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against dire rats
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Enemies, Military. Occupation: Soapmaker
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Gorgûm Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a falchion. His blonde hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: This man loves singing and to teach people singing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Immigrant, In love. Occupation: Bowyer
Voice: Low range voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 8 (-1) | 4 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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