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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriel Staurheim, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, grey cloak. She has moderate length white hair. She wears round tiny glasses practically rammed into her face.

Personality: She speaks before she thinks and is too direct. She is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Oriel grew up listening to her father's many stories. In her 18th year, her parents were killed by a illithids raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. She now travels the world, in search of power and loot.

Motivation: She has a rivalry with the Church that dominates her actions; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Impulsive, Lazy. Bonds: Adventurer, Enemies, Religious. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Oriel Staurheim, Female Human Warrior 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)13 (+1) 16 (+3)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Oriel Bradshaw, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is braided into rings. Her face is scarred and worn.

Personality: Oriel is depressed about a lot of things. She tends to be a nihilist. She also hits on women, regardless of circumstances.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's in love; and wishes to resurrect an old love

Flaws: Ugly, Depressed, Disease. Bonds: Has a crush, In love. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Oriel Bradshaw, Female Human Ranger 2
Medium (4'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. 4 Holy water.


Social Check DCs


Elaim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and chestnut with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant brown.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a forest tribe. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Crown-heir again; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Elaim Helcral, Male Dwarf Adept 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)5 (-3)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: This southern man wears grey leather gloves, a grey jacket, and tight pants. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. This brown eyed southerner is not easily forgotten.

Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Solomon hails from a village terrorized by illithids. In his 18th year, his parents were killed by a illithids raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Gentry, Male Human Rogue 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs

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