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NPC Generator

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Advanced [show]


Lia Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is unkempt and raggedy. Her face is scarred and worn.

Personality: She dislikes all the random violence that takes place in the east. She always tries to repair and not replace. It was this mentality that drove her into the Jeweler business.

History: Lia was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east; and to reunite with her old friends

Ideals: Entrepeneur, Pacifist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Lia Erenaeth, Female Half-Elf Paladin 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Spring Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses in brown turtlenecks beneath a red coat with green slacks. Her gray fur is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She enjoys reading and quiet.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to raise her children well

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Spring Hummingbird, Female Tabaxi Monk 1
Medium (4'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 6 (-2)16 (+3)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Vanchu Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'4". She wears bulky black painted plate armor, and her gloved hand is found clutching a sickle. Her auburn hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made her what she is. Vanchu abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted druidic powers by her dying brother.

Motivation: Marry her brother to traveling adventurers; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Persistence, Gifted. Bonds: Mentor, Adventurer, Family. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Vanchu Altham, Female Half-Orc Aristocrat 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 10 (+0)6 (-2)
Skills Deception +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Manfred Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light grey in addition to tight pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his Stetson grey hat.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up halberd and armor he uses now. He has drifted from career to career and currently works as a Merchant.

Motivation: Tabaxi compassion; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Enemies, Nature, Job. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Manfred Rayden, Male Human Barbarian 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 16 (+3)8 (-1) 10 (+0)12 (+1)
Skills Athletics +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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