Chem Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He keeps his black hair in a pixie cut. This white eyed southerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found
Ideals: Justice, Gifted. Flaws: Greedy. Bonds: Rich, Family. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1 Masterwork Common Melee.
Altho High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born into a rich family. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Miles Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His black hair, when down, is lengthy. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Guard business at a young age. He moved out east to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to be a courier again
Ideals: Disciplined. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. Red-brown spinel (160 gp).
Morkral Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and wears a grey broad hat and grey clothes. His left hand appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He enjoys reading and quiet.
History: Morkral was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Morkral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Morkral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Morkral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp.
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