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NPC Generator

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Advanced [show]


Hubert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered green stockings. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Insane, Antagonistic, Fearful. Bonds: Rich. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Cumberbatch, Male Human Barbarian 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 6 (-2)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Maynild Langdon, Female Human [Permalink]

Personal [hide]

Description: A 4'8" eastern woman, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her hair is short and auburn. Her otherwise smooth face is marked with small tiny scars.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a habit of throwing herself into exceedingly dangerous situations.

History: Maynild was born with her father's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She left for the east, certain she would find work there.

Motivation: To be a Slave Trader again; and meet up once more with her childhood friend

Flaws: Impulsive. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Maynild Langdon, Female Human Druid 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)16 (+3) 10 (+0)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Armara Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her purple hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she acts the brute, she is far gentler than she would appear. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Armara took refuge in the large cave and found the beat up lance and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Rich, In love, Nature. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Armara Rescue, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)12 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Coral (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kansif Huckabee, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of swords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut jaggedly and amateurishly. Her eyes are brown and she is always smoking a pipe.

Personality: Kansif speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Kansif lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: She has comitted a past crime that haunts her to this day; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Criminal record, Family. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Kansif Huckabee, Female Half-Orc Wizard 2
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 20 pp. 1 Good lock.


Social Check DCs

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