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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Thorpe, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She is dressed in a clean grey cloak covering her clean studded leather. She has a hunchback. She has a very tight haircut. Her gray eyes peer out from beneath her small grey hat.

Personality: She is a Dyer first and foremost. She believes firmly that knowledge should be universal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: She is greedy; and sabotage a competitor

Flaws: Ugly, Disease. Bonds: Job, Rich, Slave. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Heather Thorpe, Female Human Commoner 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Sleight of Hand +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 160 gp. 1 Tanglefoot bags.


Social Check DCs


Odo Emsworth, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Poor, Attractive. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Odo Emsworth, Male Human Expert 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Cloak Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large pastel jacket. His orange fur is braided into rings. His eyes are likewise yellow. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Further he is a bit of a stoner and is frequently out of it.

History: Cloak was born in the north. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Barber.

Motivation: He wants revenge against giants; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Emotional, Addict. Bonds: Attractive, Job, Enemies. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Cloak Plume, Male Tabaxi Fighter 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)7 (-2) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 370 gp.


Social Check DCs


Vonbin Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His brown hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the west. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Vonbin was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Pacifist. Bonds: Attractive, Religious, Job, Rich, Debt. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Vonbin Torevir, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs

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