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NPC Generator

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Advanced [show]


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright grey suits and hats. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He plays an instrument quite well.

History: He got into the Spy business at a young age. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Passionate, Artistic. Bonds: Attractive, Job, In love, Enemies. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Uraim Dankil, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 9 (-1)9 (-1)
Skills History +1, Survival +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 600 sp. Chrysoberyl (70 gp). 4 Acid flasks.


Social Check DCs


Matilda Oakley, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. She keeps her brown hair in a flapper bob. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily eccentric. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is content.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Matilda Oakley, Female Human Druid 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)18 (+4) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs


Millicent Blakeley, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is bristling with hidden weapons, mostly halberds and shields. Her hair is black and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Architect in town.

History: The child of western immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. She became a Architect soon after.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Job, Immigrant. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Millicent Blakeley, Female Human Adept 3
Medium (4'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 11 (+0)11 (+0)
Skills Arcana +0, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tervaround Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a Stetson hat to cover her moderate length black hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born in the east her family was never financially stable. Her family was turned out during the war. She and her family wandered east to less war torn lands. During her travels, Tervaround and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tervaround discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tervaround fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Passionate. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Tervaround Wildwander, Female Gnome Commoner 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp.


Social Check DCs

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