Symma Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is generally shirtless and showing off her tattooed chest. Her moppish red hair is in a traditional bowl cut. She has gleaming, smiling hazel eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of a Roofer, who enjoyed hunting, Symma was taken on many hunting expeditions. She found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and sabotage a competitor
Bonds: In love, Nature, Adventurer, Job. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 17 (+3) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Jade (100 gp).
Millicent Coulson, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She prefers to wear flannel. Her blonde hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Millicent is depressed about a lot of things. She tends to be a nihilist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She hasn't been sleeping well lately.
Motivation: She's looking for her big break.
Flaws: Insomniac, Depressed, Insane. Bonds: Adventurer, Mentor. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp. 1 Darkwood Buckler.
Roland Bradly, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Assassin. He has a moderate pudge and is not very fit. His golden hair is greasy and uncared for. His brown eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: Roland hails from a village terrorized by brigands. His father was a soldier and died while he was still young. Roland was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and to be a soapmaker again
Flaws: Ugly, Addict. Bonds: Job, Enemies, Military, Family. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1700 sp.
Sarah Chatham, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and wears a brown armored body suit, with a simple blue line shooting up and back down. Her black hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Sarah is depressed about a lot of things. She tends to be a nihilist. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels kind of lost in life.
Ideals: Logical. Flaws: Ugly, Depressed, Disease. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Rose (50 gp).
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