Senteq Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with red and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich western family. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He struck the Weaver job and began his own company from there.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Job, Rich. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
Stannor Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are blue.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He has dedicated himself to building a better kind of golem.
Motivation: A deep hatred of gnolls; and he has passion for adventuring and risk
Flaws: Disease. Bonds: Poor, Adventurer, Slave, Enemies. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 5 (-3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 sp. 1 Masterwork Thieves’ tools.
Gorbundus Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His white crest is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Breastplate.
Luthra Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. Her black hair is slicked back into a classic pompadour. She has blue eyes and a tan hat with a violet feather.
Personality: Her tongue was cut out and she uses sign language. She receives visions of the future at random moments
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She now owns her own business.
Motivation: She is greedy; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Job, Rich. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 600 sp.
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