Delre Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. Her violet eyes lackadaisically let the world flow into them.
Personality: She is business-like. She takes instructions and follows them to the letter. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Delre has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure
Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Immigrant, Religious. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 10000 cp. Deep blue spinel (500 gp). Aquamarine (500 gp). Chalcedony (30 gp). 1 Good lock.
Seraphina Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She usually wears her white robe and has her bow always slung over her shoulder. Her white hair is slicked back into a classic pompadour. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also hits on women, regardless of circumstances.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Marshal, but she was a colossal failure. She left for the east, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Mundane. Bonds: Has a crush, Job, Immigrant, Religious. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
Kristryd Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a ceremonial dagger. Her hair is greying and her face has many wrinkles. Her amber unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her job bores her to no end. She has decided to make it more interesting.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. During her travels, Kristryd and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kristryd discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Kristryd fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: An old rival family wants her found.
Flaws: Disease, Sensitive. Bonds: Adventurer, Criminal record, Family. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp.
Adelard Ansley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. With bright black hair and a scraggly beard. His amber unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and he's in love
Ideals: Athletic. Flaws: Disease. Bonds: Has a crush, Rich, Immigrant. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 50 gp.
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