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NPC Generator

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Advanced [show]


Dworic Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Military, Adventurer. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Dworic Dankil, Male Dwarf Adept 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)8 (-1) 9 (-1)5 (-3)
Skills Performance -1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Star rose quartz (20 gp). 1 Buckler.


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy grey pantaloons and a brown scarf. He is an epitome of beauty. He has a long golden beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Ainsley, Male Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 8 (-1)9 (-1)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Jheri Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky black painted plate armor. Her crest is bronze and very short. Her red eyes peer out from beneath her Stetson black hat.

Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered

History: Jheri lived on a farm with her mother, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Logical. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Jheri Umbyrphrael, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 5 (-3)11 (+0) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp. A silver and pearl hairclip (80 gp).


Social Check DCs


Nirgel Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Navigator uniform. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Layabout, but he got bored and became a Navigator. He has achieved small success as a Navigator.

Motivation: Sabotage a competitor; and to be a layabout again

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Poor. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Nirgel Entropy, Male Tiefling Wizard 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 170 gp.


Social Check DCs

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