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NPC Generator

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Advanced [show]


Dara Floshem, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her hair is white and very short. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. Flattery will make her almost putty in your hands.

History: She got into the Ploughman business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Flaws: Ugly, Shy, Selfish. Bonds: Job, Religious. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Dara Floshem, Female Elf Paladin 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)17 (+3) 11 (+0)6 (-2)
Skills Nature +5, Performance +0
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to hide his balding. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Adventurer, Nature. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Gale Grass, Male Tabaxi Ranger 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 8 (-1)13 (+1) 12 (+1)18 (+4)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp. White pearl (60 gp).


Social Check DCs


Cressel Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. His hair is purple and curly. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Cressel grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Cressel Bitter, Male Tiefling Warrior 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)8 (-1) 8 (-1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Quick Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. Her left hand appears badly burned and disfigured. She keeps her gray fur in a pixie cut. Her thin eyebrows rest above her beady amber eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Quick is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich southern family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Quick Of Shadows, Female Tabaxi Rogue 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)12 (+1) 10 (+0)13 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp. 3 Smokesticks.


Social Check DCs

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