Delg Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is greasy and uncared for. His eyes are green and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Delg reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Military. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Tricking Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is portly but not overly obese. Her beige fur is still thick. She has green eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting, Passionate, Logical. Flaws: Disease. Bonds: Rich. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Masterwork Common Ranged Weapon.
Ronk Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He is wearing a long, white, dusty cloak, and his gloved hand is found clutching a scythe. His chestnut hair is knotted and matted. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. When Ronk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Rich, Military. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 70 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Ozyman Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are violet.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ozyman was raised in a hard working conservative environment. He worked as a nervous Fortune-teller and found it very stressful. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting, Athletic, Justice. Bonds: Religious, Job. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
