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NPC Generator

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Advanced [show]


Cimer Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He is physically well-built. His hair is cut close to his head. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of eastern immigrants he idolized his mother. Cimer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Cimer Scorn, Male Tiefling Adept 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Draconic, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp. Hematite (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Anverth Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length blonde hair. His eyes are a pleasant hazel.

Personality: Anverth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has all his life been fascinated with writing.

History: Anverth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Artistic. Bonds: Slave, Poor, Job, Has a crush. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Anverth Shadowcloak, Male Gnome Aristocrat 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Guy Marleigh, Male Human Wizard 2
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp. 1 Antitoxin.


Social Check DCs


Bork Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His auburn hair is cut short. His eyes are violet and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Cook. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: Expand his business; and further expansion of business

Ideals: Optimist, Logical. Bonds: Rich, Job. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Bork Kendall, Male Half-Orc Wizard 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 6 (-2)9 (-1)
Skills Arcana +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs

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