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NPC Generator

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Advanced [show]


Nordak Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and usually wears his brown robe and has his warhammer always slung over his shoulder. His right leg appears badly burned and disfigured. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nordak lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Depressed. Bonds: Criminal record, Family. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Nordak Goblinbane, Male Dwarf Bard 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 14 (+2)5 (-3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zedaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports black clothing, slightly heavier than average wear. His scarlet crest is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. He moved from fad to fad and when he turned 15 he discovered music. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a barrister and was forced into it by his family

Ideals: Professionalism, Artistic. Bonds: Poor, Nature, Family. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Zedaar Mohradyllion, Male Dragonborn Rogue 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Jasper (70 gp).


Social Check DCs


Forcas Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Actor. He has no hair. He has gleaming, smiling white eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to prove his worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Forcas Temperance, Male Tiefling Fighter 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp. Red spinel (150 gp).


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is greasy and uncared for. His brown eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 10th year, his parents were killed by a brigands raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and many brigands want him driven away

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Guardian, Enemies, Criminal record. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Wrenn Wildwander, Male Gnome Adept 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Brown-green garnet (150 gp). Rhodochrosite (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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