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NPC Generator

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Advanced [show]


Fallond Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is unkempt and raggedy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fallond lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fallond took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Fallond Torunn, Male Dwarf Barbarian 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)9 (-1) 8 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Zircon (30 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Erevan Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His tied-back hair is silver. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: The child of eastern immigrants he idolized his father. Cursed with vampirism at a very young age, Erevan has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and he wants to meet his childhood hero

Flaws: Disease, Shy, Hedonist. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Erevan Caerdonel, Male Elf Sorcerer 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)8 (-1) 14 (+2)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Edge Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times, and carries hammers. He has wavy lavender fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Locksmith mother left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Ideals: Fighting. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Edge Paws, Male Tabaxi Rogue 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)10 (+0) 9 (-1)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Gynk Read, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. She carries with her a set of bows on her belt, each one with a opal on the hilt. She is bald on top and has large brown tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of a Doctor, who enjoyed hunting, Gynk was taken on many hunting expeditions. Gynk liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful. Bonds: Nature. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Gynk Read, Female Half-Orc Paladin 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)14 (+2) 3 (-4)8 (-1)
Skills Animal Handling -2, Intimidation +1
Senses Passive Perception 6
Languages Common, Orc, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 130 gp. Tiger eye turquoise (15 gp).


Social Check DCs

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