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NPC Generator

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Advanced [show]


Odo Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin red vertical stripes and grey pants. He has a moderate pudge and is not very fit. His moppish blonde hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.

History: Odo was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He is a bit of a kleptomaniac; and to reunite with his old friends

Ideals: Persistence. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Odo Sherman, Male Half-Elf Warrior 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Vrondiss Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Dwarven compassion; and he has passion for adventuring and risk

Ideals: Pacifist, Philantrophist, Gifted. Flaws: Ugly. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Vrondiss Jerynomonis, Male Dragonborn Commoner 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp. Moss agate (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raam Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His silver hair is smooth and relatively long. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Gardener business at a young age. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: To be a Miller again.

Flaws: Depressed, Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Raam Temperance, Male Tiefling Ranger 2
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 6 (-2)15 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Varis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light blue in addition to tight pants. With a patchy auburn beard and wild auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was raised in a island tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature, Criminal record. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Varis Erenaeth, Male Elf Adept 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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