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NPC Generator

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Advanced [show]


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female tends to wear a brown poncho over her likewise colored trousers and shirt. She is tall, broad shouldered and powerfully built. Her red hair is wavy and long. Her violet eyes are passionate and lively.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has all her life been fascinated with music.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oriff took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Disciplined, Artistic, Justice. Flaws: Insane. Bonds: Nature. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Oriff Gorunn, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Ûshbaka Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his broad black hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered singing. He was granted divine powers by his dying brother.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Artistic, Gifted, Impeccable. Bonds: Immigrant, Rich. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ûshbaka Graham, Male Half-Orc Warrior 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)7 (-2) 4 (-3)11 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to hide his balding. His eyes are likewise violet.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Racist, Secretive. Bonds: Attractive, Religious, Immigrant. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Nalral Deepdelver, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +0, Deception +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp.


Social Check DCs


Bertram Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear yellow pants and tee shirts. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: Bertram was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Insane, Shy. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Bertram Harper, Male Half-Elf Wizard 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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