Azzakh Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries a battered sword and tarnished shield as well. His scarlet crest is drawn into a tight pony tail with a clover scrunchie. He has red eyes and a green hat with a tan feather.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: Azzakh was born with his father's beautiful face. After coming to the age of reason, Azzakh took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Layabout job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted. Bonds: Job, Immigrant, Attractive. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 6000 cp.
Naill Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, violet shirt, and brown tie. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves dancing and to teach people dancing more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and regain custody of his son
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. An abacus with copper, silver and gold markers (120 gp).
Seven Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing colorful clothing, dressed as a Spy. Her yellow fur is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She misses her home and complains about the freezing weather, even in summer.
History: She was born blind and as such lacked many opportunities for work. Seven was born on a far western mountains where she grew up under the tutelage of her father, an expert Spy. She left for the west, certain she would find work there.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 5 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp. 1 Banded mail.
Three Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His lavender fur is matted, messy, and big. His eyes are amber.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: When he was but 5 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
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